Hi; I am missing some functions in the animation section:
1.) In 3D View / Pose mode: - I miss the selection of "all bones which are keyed in the current frame". This could help me for example to optimize my poses which i have recorded with automatic keyframe insertion. Currently i have to open the Dope sheet to see which bones are keyed, then i have to select all keyed bones manually, which is a tedious process. - I miss the selection of "all bones which are not in Rest pose". 2.) In the dope sheet editor: - After i selected a keyframe, i miss the "Select keyed bones" function (essentially the same as proposed above). - It would be great to have a Mirror-paste, that would allow me to mirror a key-frame or an entire animation sequence on the fly. I guess that these functions are not too complicated to be implemented. so i offer to try to implement that if it is wanted. Although whoever is responsible for the animation module probably could do that much faster than me. So please what is your opinion about that ? Would that be a nice/feasible/wanted improvement ? Or do we have it already but its hidden somewhere behind the curtain ? Who would be the one to contact for further discussion or approval ? cheers, Gaia _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
