On Wed, Apr 10, 2013 at 11:04 PM, Jens Verwiebe <[email protected]> wrote: > So the question is just to sort this all out. > > My proposal/thoughs atm.: let fluid as is now but restore the omp_threads to > the beginning point, which > is afaik get all available threads from machine. > > Btw: using HT threads is also in question with omp, so the best choice could > be rather physical > core count than logical core count. > > But definitely fluids need a tweakable threading in one way or other.
I'm ok with a tweakable thread count per fluid simulation, just think the default should be automatic and not some fixed value as it is currently. It can work exactly the same as the render thread settings for the scene. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
