As soon as I get some time I will be developing my facial capture pipeline.
I have a helmet cam and initial tests have proved decent. Any colaboration would be great. I have a lot of thoughts on the matter Emilio Riquelme / DiseƱador Multimedia wrote: > I had come from a motion capture demostration in Buenos Aires perform by my > studio. I am starting to realize how important is to get tracking > algorithms works in real time, in order to become this face rig prototype > into a profesional animation tool. (thread: > http://blenderartists.org/forum/showthread.php?283637-Face-capture-test/page4 > ) > > I'll explain: > > > * imagine you can make your take and check it out after the shot, you may > get a whole animation take with the possibility of testing the facial > acting just after your actor performed the action or while doing it. It > could save a lot of time in animation pipeline. > > > Let me know your criteria about this subject, guys, I actually think this > could be something BIG in the animation industry. Respectully. > Emilio > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
