Hi Brecht,

The call of BKE_freestyle_config_init() was moved to that place in revision 
56075,
and the function call in the previous place was intentional but for a wrong 
reason:
I was confused by RenderLayer and SceneRenderLayer.  Because of the comment
quoted below, I was copying and pasting the same function call from scene.c.

> /* note, this has to be in sync with scene.c */

Thanks for the fix anyway.

Best regards,

-- 
KAJIYAMA, Tamito <[email protected]>


-----Original Message----- 
From: Brecht Van Lommel
Sent: Tuesday, April 16, 2013 12:12 AM
To: [email protected]
Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56076] 
trunk/blender/source/blender/ 
render/intern/source/render_result.c: Fix crash rendering environment maps.

Revision: 56076
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56076
Author:   blendix
Date:     2013-04-15 23:12:54 +0000 (Mon, 15 Apr 2013)
Log Message:
-----------
Fix crash rendering environment maps. I think this freestyle code was not
intended to be here and probably was left over from some earlier code, as
resetting the configuration on render would lead to data loss.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/render_result.c

Modified: trunk/blender/source/blender/render/intern/source/render_result.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/render_result.c 
2013-04-15 23:12:52 UTC (rev 56075)
+++ trunk/blender/source/blender/render/intern/source/render_result.c 
2013-04-15 23:12:54 UTC (rev 56076)
@@ -538,8 +538,6 @@
  render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT);
  if (srl->passflag  & SCE_PASS_TRANSM_COLOR)
  render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR);
-
- BKE_freestyle_config_init(&srl->freestyleConfig);
  }
  /* sss, previewrender and envmap don't do layers, so we make a default one */
  if (rr->layers.first == NULL && !(layername && layername[0])) {

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