On Thu, Apr 25, 2013 at 7:55 AM, Fredrik hansson < [email protected]> wrote:
> not a bad idea actually and speaking of mask colors it would also be nice > if the matcap's also would show the masking > > also on the more options to the mask colors subject something i usually do > when sculpting in zbrush is to mask off an > area then hide the mask(no coloring at all) to make it easier to see the > shape without the colors interfeering with the view. > > > > ________________________________ > From: Antony Riakiotakis <[email protected]> > To: bf-blender developers <[email protected]> > Sent: Thursday, April 18, 2013 11:31 AM > Subject: [Bf-committers] Sculpt mask colour > > > Hi, an idea: > > Since sculpt mask interferes with shading (as in dark areas have a similar > colour to masked areas), we could make the mask colour themable. Maybe > campbel has some plans there to visualize these values? If not I could > simply plug a UItheme function there. > I would be nice to be able to pick two metcaps colors, one for the sculpt like it is now and one for the mask. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
