Thanks for your advice, but I think I might have been unclear. Sorry! I'm absolutely a software developer, interested in diving into the Blender source and helping to improve the motion tracking functionality. I'm not planning to do a hardware project (and I'm not sure it would even be valid for the GSoC grant). The only reason I mentioned the VR headset is because its part of my computer vision dissertation - not related to my Blender proposal!
Joseph Mansfield On 25 April 2013 13:43, Vilem Novak <[email protected]> wrote: > As a new media artist, I can't resist to say something: > > > > new media artists and scientists need to find new ways how to use things > and > to experiment. > > For this, they rather need an api than an integration which you are > speaking about... > > > > > The point is, they allready have it. > > I have used blender many times in interactive art - with midi, various > tracking and motion recognition systems. > > And doing things regarding communication on the blender side was almost > always the easiest part of the work, > > and it never took more than a few hours to get connected to whatever > device. > You can use serial, network, simulate mouse... e.t.c. and I don't think you > could make it easier, since the use is very different case by case. > > So, I think I would recommend you a different project for a whole summer... > e.g. integrating Leap motion or something similar, if it has to be about > hardware. > > But take this just as an opinion ;) > > Vilem > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
