First of all, thanks for the quick response. Ton Roosendaal: That idea about the "normalized" file IO sounds good. Do you think that maybe I could start thinking about the case when two people starts with a empty scene and each one sends to the other simple commands (Create cube at ..., Rotate object ..., etc)?
And no, although summer of code sounds interesting, I would prefer to "take it easy" for now :). Anyway, I should start by proposing the project in the wiki, isn't it? Patrick Shirkey: Sorry, but I'm not sure I understood well. Do you speak about 3D data sharing in real time or about retrieving a 3D file online? Thanks! 2013/4/25 Patrick Shirkey <[email protected]> > > On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote: > > Hi, > > > > Within our own roadmap there's the idea to add a new dedicated library > for > > all file reading (and write), to formalize it with a "BPath" handle (a > > struct which can be in our data for all paths too), which solves and > > cleans issues we have now with paths in general (Windows vs posix file > > names), relative paths, remapping of paths, with network drives on > > Windows, or shortcuts as used in Windows and OSX. > > > > Once that's in place and stable, extending it to network access is > > possible too. However, it would need to solve security issues well then > > too. > > > > If you like to approach this project with as a target to get a patch or > > work accepted for a release, you best first come with a good design > > proposal. Just get an account on our wiki.blender.org for it? > > > > Good ways to discuss it would be our irc channel irc.freenode.net > > #blendercoders. Note everyone's quite busy now with a lot of students > > trying to get reviews for summer of code! At first I thought you also > > meant to do that? See frontpage blender.org. > > > > > I am approaching this idea focusing on JACK as the server model. I am > intending to use iqm as the initial open source data format. > > http://jackaudio.org > http://lee.fov120.com/iqm/ > > Maybe there is some common ground? > > > > Regards, > > > > -Ton- > > > > ------------------------------------------------------------------------ > > Ton Roosendaal Blender Foundation [email protected] www.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > On 25 Apr, 2013, at 17:47, Moisés Bonilla wrote: > > > >> Good afternoon > >> > >> I'm about to start my final project for Computer Engineering. During a > >> brainstorming, I had the idea of giving Blender the ability to share > >> data > >> over the network, so that people could work on the same scene in real > >> time. > >> Investigating about it, I found out Verse Server and I thought "well, > >> it's > >> already done". But searching on the webpage and Blender forums, it seems > >> that Verse is a dead project. > >> > >> So I wanted to ask you: Is there any other project currently in > >> development > >> / use for 3d data sharing in Blender? > >> > >> If there's no such a project, I would like to start working on it during > >> this summer. Do I have to do any "formality", or simply fork the project > >> and start coding (roughly speaking)? > >> > >> Thanks. > >> -- > >> Moisés J. Bonilla Caraballo > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > -- > Patrick Shirkey > Boost Hardware Ltd > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Moisés J. Bonilla Caraballo _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
