Those are great news Sergey! Last thing I knew was that you had just disabled it by default. Now I've tried it and it seems to work perfectly well! :D
Thanks a lot! > Date: Mon, 29 Apr 2013 13:36:04 +0600 > From: [email protected] > To: [email protected] > Subject: Re: [Bf-committers] Jack audio lib inclusion > > Hi, > > This is NOT possible to include jack statically -- you'll screw up the > whole Jack design doing this and it's likely just wouldn't work in most of > cases. The only way is to weak-link Jack. This is already done for OSX. > > O linux it's a bit more complicated. I didn't find a proper way to > weak-link jack, so on linux dlopen is used to check whether Jack is > available and dlsym to get needed symbols. This was done in svn rev55616. > > So basically on linux it'll check whether Jack client library is installed > in the system and if so will allow you to choose Jack in user preferences, > but you REALLY need to use your system's Jack client library, not link it > statically or so. > > This changes are available in 2.67-RC so you could test whether this works > for you or not :) > > > On Sun, Apr 28, 2013 at 12:09 AM, Juan Pablo Bouza <[email protected]>wrote: > > > Hi guys! I just write to propose that Jack lib should be included > > statically in blender releases. > > I know that this has already been discussed on IRC, but I think Nexyon did > > a great job at porting jack into blender and it's just not fair that this > > feature is left outside of the reach of people who don't compile blender. > > If I'm not wrong, Jack also works on mac, and now it also does on windows. > > This is just a great tool for video editing and audio based animation. > > I know that maybe not all blender users will use this, but by not having > > the lib included by default we are depriving many people to even try it. > > > > Personally, I use Blender synced with Ardour for video editting. If > > someone thinks that this is not a combination to be taken seriously as a > > powerful tool, I have to say that I'm editing a full length commercial > > feature film with it. And the workflow is just great. > > > > Well, It would be cool to support this, as a way of supporting other > > interrelated open source projects too. > > > > See you! > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
