Hi,
My name is Roman Karpov and I'm 21 year old student from Novosibirsk,
Russia. I'm studying programming in my last year at Siberian State
University of Telecommunications and Computer Science.
I want to participate in the development of the Blender during this summer.
I want to improve Cycles performance. I would like to implement SIMD for
BVH/triangle intersection. Also, after examining the source code, I found
that QBVH not fully implemented and I would like to work on it, but I found
on the Cycles wiki page
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/BVH link to
the paper "Faster Incoherent Rays: Multi-BVH Ray Stream
Tracing<http://www.eng.uwaterloo.ca/%7Ejtsakok/mbvhrs.pdf>"
(MBVH RS). Described in this paper method should be faster that QBVH (it
uses idea from QBVH to use more than 2 children for node ). But it is more
complex to implement.
I wonder, this is good enough idea for GSOC project?

Thanks for answers.
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