Noticed the smooth brush ignores hidden parts of the mesh when using multires but not regular mesh or dynamic topology. In my attempts to find a solution I wasn't able to find a way to check to see if the vertices are hidden as the code cannot access the internals of the struct PBVH.
Creating a PBVHVertexIter gives access to grid_hidden but seems wrong to create it without using it properly. -Erik _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
