Noticed the smooth brush ignores hidden parts of the mesh when using
multires but not regular mesh or dynamic topology.
In my attempts to find a solution I wasn't able to find a way to check to
see if the vertices are hidden as the code cannot access the internals of
the struct PBVH.

Creating a PBVHVertexIter gives access to grid_hidden but seems wrong to
create it without using it properly.

-Erik
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