Cycles was developed with GCC / LLVM and so it's going to be faster with those. Making it work faster with visual studio should be possible, the way to do that is just to do profiling, find bottlenecks, tweak code, test compiler flags, etc. Maybe it takes just some simple changes but someone just needs to spend time on this to figure them out.
Brecht. On Fri, May 10, 2013 at 7:20 PM, Jürgen Herrmann <[email protected]> wrote: > Hi there, > > With all major bugs an porting issues fixed we ran some tests with different > builds of blender for Windows 64 bit > > Results can be seen here: > http://blenderartists.org/forum/showthread.php?290177-Lets-speed-up-blender > > What seems strange is the fact that cycles performs best when built with > MinGW64. > While the MSVC 2012 build perform equal or even better with smokesim, Blender > internal and physics stuff. > > I assume that the cycles code base is more or less optimized for gcc or gcc > has some nice optimizations that fit well. > Is there any possibility to change this? > > Best regards > Jürgen > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
