Hi all, Here's a summary of today's meeting in irc.freenode.net #blendercoders:
1) Release 2.67a issues - Saturday showstoppers were fixed! Tomorrow EU daytime we call for release builds. - The list of 100+ bugs that made it to 2.67a so-far: http://wiki.blender.org/index.php?title=Dev:Ref/Release_Notes/2.67a - Well, even when we're a bit sloppy, we do fix it :) - Lessons to be learnt: - Better testing! People still don't use or try the Release Candidates enough. - More strictly respect our "BCon" schedule. During BCon3 commits should be reviewed and only concern work on approved projects, bug fixes, or urgent maintenance. - We could switch to a different cycle, with odd (unstable) and even (stable)? - Regression .blend file collection could need update. Need someone to coordinate. 2) 2.68 targets - Candidate list: http://wiki.blender.org/index.php/Dev:Doc/Projects - Campbell Barton has some misc Mesh tool improvements too, not listed yet. - Martin Felke: his proposal for Explode Modifier was reviewed by Sergej Reich, wont be ready for 2.68. Blender just has shortcomings that better be solved first, makes such modifier much better. - Added to targets list: Cycles GPU hair render (in svn), new hair shaders. Thanks, -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
