I personally am a big fan of cross eye - It does not require any equipment and if you have the skill to do it it's super fast to check the 3d - Only downside is extended viewing gives headaches, so keep it short! Additionally, youtube supports it!
http://www.youtube.com/watch?v=FSGfN9rr78Q (check the 3d button in the header) I also think Dr. Epilepsy sounds intriguing. -Sean On Fri, May 24, 2013 at 1:55 PM, Dalai Felinto <dfeli...@gmail.com> wrote: > Hi, > > There are a plethora of 3-D techniques in the market, though I'm not sure > we should clutter Blender with rare-obscure techniques. Feedback is > welcome. > > The mainstream (3-D TV/industry friendly) 6 formats: > --------------------------------------------------------------------------- > (there are all good, and most of them are already implemented) > 1) horizontal interleave > 2) vertical interleave > 3) checkboard interleave > 4) compressed side-by-side (compress means it's squeezed) > 5) compressed top-bottom > 6) time-sequential (pageflip/quadbuffer) > > Other formats: > --------------------- > 7) Anaglyph (Red-Cyan/Yellow-Blue/Green-Magenta) > 8) Non-Compressed crossed side-by-side (for cross-eyeing or prismatic > glasses) > * note, crossed means left is swapped with right) > 9) Mirrored side-by-side (to view with a mirror in the middle of the > screen) > 10) Blu-ray 3-D (top-bottom with 45 pixels of separation) > 11) NVidia 3D Vision system > > And one I made for fun: > ----------------------------------- > 12) Dr. Epilepsy (similar to time-sequential but literally just flickering > the screen alternating the current eye) > > Conclusions: > ------------------ > * I think we should support (1) to (7). > * I'm not sure about (8) and (9) (though they are doable). > * I think we shouldn't support (10) - there is probably some legal issues > on supporting BluRay encoding through HDMI 1.4. > * We cannot support (11) for GeForces (it depends on a page-flip controlled > via DirectX). > * I don't think other softwares have (12) but we could ... I'm tempted to > have it with a slider to control the update rate. > > Links: > -------- > Branch: http://github.com/dfelinto/blender/tree/multiview > Preview of currently implemented methods: > http://www.dalaifelinto.com/?p=864 > > Thanks, > Dalai > > -- > blendernetwork.org/member/dalai-felinto > www.dalaifelinto.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ||------------------ Instant Messengers ---------------------- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at shatte...@hotmail.com || Yahoo Y! at the_7th_samuri ||---------------------------------------------------------------------- _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers