The User interface of Visual Express has a debugger.
I just do this:

- open visual studio
- select the visual studio project that was generated by cmake
- switch to Debug
- build the INSTALL configuration.

in debug ->Exceptions:

check that all exceptions are enabled. otherwise the debugger
would just stop blender when it crashes but not step to
the source code to show you where the crash happened.

in the "solution explorer" (window on left side):

right click on "blender", from the popup menu select "setup as start 
project"

- Debug -> Start Debugging


On 08.06.2013 13:00, JF Gallant wrote:
> I have downloaded MSVC 2008 Express ( Microsoft visual C++ 2008 Express) 
> during the night and now it's installed. The blender.exe I generated from the 
> build still not working. If I run it in BDG I get the following message (the 
> same then  before):
> http://www.pasteall.org/42927/dos
> JF
>
>> Date: Sat, 8 Jun 2013 06:41:09 -0400
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Bf-committers] Blender build with debug symbol
>>
>> On Sat, Jun 8, 2013 at 6:33 AM, JF Gallant <[email protected]> wrote:
>>
>>> So It's start to be a bit complicated for me. I think I really need MSVC
>>> 2008 just for running Blender in debug mode correctly.
>>>
>> I think you'll find it relatively straightforward if you do it that way, as
>> I think that's what the majority of Windows builders use now.  And the
>> windows libraries in the Blender SVN should have all you need.
>>
>>
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 7 Jun 2013 16:55:49 -0400
>>>> Subject: Re: [Bf-committers] Blender build with debug symbol
>>>>
>>>> The build is finish and it's took me 2h30-3h00 to compile it. :SAnd when
>>> I try to run Blender.exe , it's give me a error message about missing dll
>>> "wrap_oal.dll".  :(
>>>> I don't know how many dll's like that I need to download individually.
>>>>
>>>>> From: [email protected]
>>>>> To: [email protected]
>>>>> Date: Fri, 7 Jun 2013 12:54:29 -0400
>>>>> Subject: Re: [Bf-committers] Blender build with debug symbol
>>>>>
>>>>> It's for this kind of technicality I want to go forward faster for
>>> now. If someone already have one compilated, it's will be appreciated, if
>>> not I continue to try to compile it myself on my side.
>>>>> Thanks
>>>>>
>>>>> JF
>>>>>
>>>>>> Date: Fri, 7 Jun 2013 17:16:19 +0300
>>>>>> From: [email protected]
>>>>>> To: [email protected]
>>>>>> Subject: Re: [Bf-committers] Blender build with debug symbol
>>>>>>
>>>>>> Python in debug mode exists in our lib folders, you needn't compile
>>> it
>>>>>> yourself.
>>>>>> I think replacing Release with Debug in cmakeGUI should do the right
>>> thing.
>>>>>> However, if you need to run a debug build of blender, you also need
>>> the
>>>>>> debug versions of some MSVC libraries that will only be present if
>>> you have
>>>>>> Visual Studio 2008 Express installed or possibly the Windows SDK
>>> (see also
>>>>>> troubleshooting at the end of the links you posted).
>>>>>> _______________________________________________
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