Hi, changing the closure name was a step to keep the code consistent. The toon closures were only experimental before, so I rather not add file compatibility code for this change. (Not sure this is possible even, maybe with some code duplication).
Thomas Am 10.06.2013 13:15, schrieb IRIE Shinsuke: > Hi Cycles devs, > > With Blender 2.66/2.67, I've already used OSL closure specular_toon() > in several .blend files (e.g. http://www.blendswap.com/blends/view/67827), > but your recent commit renamed this and broke file compatibility so I > have to modify many many material node settings in the older .blend > files... That's very annoying. > > To keep the compatibility, could you restore the older name or provide > it as an alias? > > Thanks, > -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
