Hi,
changing the closure name was a step to keep the code consistent.
The toon closures were only experimental before, so I rather not add 
file compatibility code for this change. (Not sure this is possible 
even, maybe with some code duplication).

Thomas

Am 10.06.2013 13:15, schrieb IRIE Shinsuke:
> Hi Cycles devs,
>
> With Blender 2.66/2.67, I've already used OSL closure specular_toon()
> in several .blend files (e.g. http://www.blendswap.com/blends/view/67827),
> but your recent commit renamed this and broke file compatibility so I
> have to modify many many material node settings in the older .blend
> files...  That's very annoying.
>
> To keep the compatibility, could you restore the older name or provide
> it as an alias?
>
> Thanks,
>


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to