a better option imo would be to give 3 small dropdown boxes under the object 
space selection or somewhere similar to the user where you can pick what goes 
where so you set it to match your target application




________________________________
 From: "[email protected]" <[email protected]>
To: "[email protected]" <[email protected]> 
Sent: Friday, June 14, 2013 10:50 AM
Subject: [Bf-committers] Object space normal map axis proposed change.
 

Hy everyone,

I would like to propose a change the the axis configuration that is currently 
used when baking to object space normal maps. What does everyone think about 
changing it so that the axis matches the one for the tangent space normal maps 
(X+ Y+ Z+)? 
Currently the OS maps use a very odd configuration so if anyone wants to use 
them in other applications, or as something like a selection/direction mask 
while texturing, they have to do some very complicated channel flipping and 
swapping within Photoshop which is confusing even to experienced users.

Cheers,

-Andy
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to