In the course of working on some Blender UI improvement proposals for non-3d related tasks, I ran into a couple opportunities and I'm wondering if they have been brought up before.
1) Is there any UI to browse only "keyframe-able" attributes which do not yet have keyframes? Is it easy/practical to do this in the current code? Any thoughts about a mode for the graph editor which does this? Why? In video-sequence-editing, the graph-editor the graph-editor seems like a really nice and powerful UI for working with attributes. However, it doesn't show attributes until they are keyframed once. I think it's tough and "non-discoverable" for these users to discover simple keyframable attributes like "volume" and "L/R pan" sprinkled elsewhere and "keyboard-i" to keyframe them. Especially because the attribute editor widgets are indistinguishable from non-keyframable editor widgets until they have been keyframed once. 2) Any thoughts or previous discussion about an auto-y-scale mode for graph editor? Why? As am amateur user, I feel dealing with Zoom vs Y-scale in the graph editor is somewhat annoying. However, tweaking 3d animation takes so much time that a bit of time messing around with graph scale doesn't seem relevant. In the VSE however, I'd like to have a small-graph editor and quickly tweak parameters without fighting with the Y-scale so much. It seems like some kind of simple feature could fix this... perhaps auto-y-scale, perhaps y-scale-lock, not sure. Any thoughts? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
