What about external game engines? The roadmap talks about Blender integration with engines that have their own editor like UDK/Unity. But what about those who are using engines that use Blender as the editor? I for example use Urho3D, there is also GameKit.
Do you plan on making changes to the BGE UI in 2.7/2.8/3.0? Will the API change? Will there be a "game interface" in Blender for game engines to make use of? I require a game engine to use Blender as the editor, and in my plug-in, I'm currently making use of BGE's game interface. I only add more to the interface by implementing my own draw functions on top of BGE's (i.e. I don't implement a separate renderer). So my main question is, will the plug-in UI / API change? And if so, will it change dramatically with this new BGE proposal? Sinan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
