Not sure if you want to put the effort into coding a simple test program -
but it could be very informative.

It could/should work online - basically, it would populate randomly the
different menu types that you propose, but with random arbitrary words
instead of the 'known language' of Blender.   On clicking a 'test' button,
The program would then give you a random word that appears on the list, and
then measure how long it takes you to click the actual word within the menu
and log that to a database/spreadsheet.

With a tool like this we could make some actual data-driven UI decisions
instead of conjecture over which way is better.  (Given the spread of who
is for changes and who is against, I have a feeling that the preference has
strongly to do whether you are a left brained person or a right brained
person.)

-Sean


On Mon, Jul 8, 2013 at 3:34 AM, David Jeske <dav...@gmail.com> wrote:

> I think the visual dividers are a big help, and agree with Michael they
> could be a bit dimmer.
>
> I'll patch this and see if the dividers are enough (subjectively) to get
> over the flip-flopping confusion.
>
>
> On Sun, Jul 7, 2013 at 9:17 PM, Harley Acheson <harley.ache...@gmail.com
> >wrote:
>
> > Short of a big overhall, there are also simple things we can do.
> >
> > The following shows the current menu on the left. On the right there
> > has been some margin added to the left of the icons so they are not
> > scrunched against the left. The separators are made a lot less invisible,
> > and are not extended to the edges.
> >
> > http://www.pasteall.org/pic/show.php?id=55110
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
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