On Mac/Linux you can still use gdb as usual as far as I can tell, the crash handler doesn't override anything there. Probably something needs to be fixed on Windows to make blender_crash_handler pass on the SIGSEGV to the debugger?
On Sun, Jul 21, 2013 at 10:26 AM, Jason Wilkins <[email protected]> wrote: > I'm probably out of the loop on this, so I apologize if I'm working from > old information. > > I just spent some time scratching my head because my debugger wasn't > catching segmentation faults (Blender was just disappearing). > > Seems that Blender how registers a SIGSEG handler, but this feature seems > incomplete compared to what a debugger or and operating system provide at > this time. I understand that this probably meant to be a user facing > feature, but at this time, even the "Blender has stopped working" in > Windows message is more useful than what Blender does now. > > Perhaps this feature should be disabled until it is more complete? > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
