On Mac/Linux you can still use gdb as usual as far as I can tell, the
crash handler doesn't override anything there. Probably something
needs to be fixed on Windows to make blender_crash_handler pass on the
SIGSEGV to the debugger?

On Sun, Jul 21, 2013 at 10:26 AM, Jason Wilkins
<[email protected]> wrote:
> I'm probably out of the loop on this, so I apologize if I'm working from
> old information.
>
> I just spent some time scratching my head because my debugger wasn't
> catching segmentation faults (Blender was just disappearing).
>
> Seems that Blender how registers a SIGSEG handler, but this feature seems
> incomplete compared to what a debugger or and operating system provide at
> this time.  I understand that this probably meant to be a user facing
> feature, but at this time, even the "Blender has stopped working" in
> Windows message is more useful than what Blender does now.
>
> Perhaps this feature should be disabled until it is more complete?
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