HI,

Currently no actual plans to improve conversion operator itself, so if
someone volunteers to look into improvement -- be welcome :)

What you might want to try is to use Remesh modifier on a font object after
you've converted it to mesh. It'll give you much nicer topology.


On Wed, Jul 31, 2013 at 11:32 PM, Blender Attitude <
[email protected]> wrote:

> Hi dream team,
>
> Is there a plan to improve the text to mesh conversion algorythm, to get a
> nice quad topology ? Or is there a simple method or add-on ?
>
> Thank you all.
>
> Best wishes,
> Romuald from Blender Attitude Magazine (fr)
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
With best regards, Sergey Sharybin
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