HI, Currently no actual plans to improve conversion operator itself, so if someone volunteers to look into improvement -- be welcome :)
What you might want to try is to use Remesh modifier on a font object after you've converted it to mesh. It'll give you much nicer topology. On Wed, Jul 31, 2013 at 11:32 PM, Blender Attitude < [email protected]> wrote: > Hi dream team, > > Is there a plan to improve the text to mesh conversion algorythm, to get a > nice quad topology ? Or is there a simple method or add-on ? > > Thank you all. > > Best wishes, > Romuald from Blender Attitude Magazine (fr) > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
