All, My team and I have been working on SmartBody (http://smartbody.ict.usc.edu). It's a real-time character animation system that provides capabilities such as locomotion, steering, lip synching, facial expression, retargeting, reaching and grabbing and other character-centric capabilities like that. The source code is LGPL and freely available. It's written in C++ with Python bindings via boost.
I would like to try to integrate it or some parts of it with Blender. I see two potential areas: 1) Integration with the Blender game engine - this is a natural fit 2) Integration with Blender as an integrated set of tools - parts of the system could be extracted and used as plugins for various purposes, i.e. automated lip syncing, crowd movements, locomotion along a path, etc. Does anyone have any thoughts or advice about this? Regards, Ari Shapiro http://www.arishapiro.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
