Hi all, I believe this relates to dfelinto. I wouldn't ask this, but I've had some SVN issues and I'd like to confirm this bug isn't solely in my builds.
I've found that running this blend file http://www.pasteall.org/blend/23291two successive times in the Game Engine will cause a crash. There has been some work done regarding the Python API (which is what relates to the crash) in rev 588something, which I'm going to try and identify as the cause. SjoerdDeVries has also confirmed this, however, he compiles on Linux gcc , and I on Windows VC11. I find the crash only occurs when compiling debug builds, whilst he can reproduce in both release and debug. The windows buildbot for rev 59006 doesn't crash using the test file, so I presume that it is compiling release for my hypothesis to hold valid. So, if anyone would be as kind as to run this in a trunk build and email me with the revision number and status of the test (load file, press P (in 3d viewport), press ESC, press P and it should crash) at [email protected] would be helpful! Thanks in advance, Angus. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
