On Sun, Oct 6, 2013 at 12:50 AM, Gaia <[email protected]> wrote: > Hi; > > 1.) Right now our preset labels are more or less limitted by what is > allowed to use in the file system (for the preset name). BTW i tried to > change a presetfilename so that the preset menu contains something like: > "SL/OpenSim rigged" or "SL&OpenSim static", but all of that was > impossible, so i ended up with "SL+OpenSim rigged" as a compromise.
Not impossible - this can be made to work, See name.replace(...) - path.py:157, in function display_name(name) > 2.) The Tooltip for a preset entry just doesn't tell anything but the > obvious, namely: "Execute a Preset" This could be either removed > completely or replaced by something more useful :) > > So what about adding 2 variables into the presetfile for "text" and > "description" which would correspond to the Preset label and its tooltip ? > And maybe blender can read the presetfiles once on startup (or when > needed the first time), and remember text and description in a map. and > when a preset changes the map gets updated ... something like this > should be doable, no ? For this to work we would need a way for operators to have dynamic descriptions, or at least some way to override an operator description in menus. In this case Im not sure its worth the trouble. Setting a cloth preset is fairly straightforward for eg, we could just omit the descriptions for presets. > -gaia- > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
