Confirmed, but I have a bit diffrent error: Compiling ==> 'RAS_OpenGLRasterizer.cpp' source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:56:22: fatal error: BLF_api.h: Nie ma takiego pliku ani katalogu compilation terminated. scons: *** [/mnt/sdb1/store/work/blender-svn/build/linux/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.o] Error 1 scons: building terminated because of errors.
The file BLF_api.h is in source/blender/blenfont directory (strange dependence?), but symbolic link to this file I've created won't help, causing another error, this time Value.h is not found (but it is present in source/gameengine/Expressions): Compiling ==> 'RAS_OpenGLRasterizer.cpp' source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:61:19: fatal error: Value.h: Nie ma takiego pliku ani katalogu compilation terminated. scons: *** [/mnt/sdb1/store/work/blender-svn/build/linux/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.o] Error 1 scons: building terminated because of errors. Linking it also, won't help, because there are more such files. I can try to link all of them, but this is ugly hack and not a proper solution at all. But I don't know how to enable this path to -I compiler directive using scons :( pz piotr -- Piotr Arlukowicz -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$ ULAVISC*()$>+++$ P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--? !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+ Y PGP>+ t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++ r+++ y+++ ------END GEEK CODE BLOCK------ 2013/11/4 Thomas Dinges <[email protected]> > Hi, > after all these commits, I cannot builds BGE anymore. (Win x64, scons, > msvc 2008). > > d:\blender_dev\code\trunk\source\gameengine\rasterizer\RAS_Polygon.h(39) > : error > C2871: 'std': Es ist kein Namespace mit diesem Namen vorhanden > > ... > > scons: *** > [D:\blender_dev\code\build\trunk\source\gameengine\Rasterizer\RAS_Pol > ygon.obj] Error 2 > > source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp(56) > : > fatal error C1083: Datei (Include) kann nicht geƶffnet werden: > "BLF_api.h": No > such file or directory > scons: *** > [D:\blender_dev\code\build\trunk\source\gameengine\Rasterizer\RAS_Ope > nGLRasterizer\RAS_OpenGLRasterizer.obj] Error 2 > scons: building terminated because of errors. > > Thomas > > Am 04.11.2013 20:22, schrieb Mitchell Stokes: > > Revision: 61096 > > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=61096 > > Author: moguri > > Date: 2013-11-04 19:22:47 +0000 (Mon, 04 Nov 2013) > > Log Message: > > ----------- > > BGE: Cleaning up the BGE's physics code and removing > KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use > PHY_IPhysicsController, which removes a lot of duplicate code. > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
