Hi everybody, I'm looking into adding support for volumetric elements in Blender. The idea is to be able to create and export meshes for finite elements that contain tetrahedral and hexahedral elements. To create such meshes one could start for example with a single tetrahedron. Then when selecting a triangular face, instead of extruding the triangle as a wedge-shaped new surface, it would create a new tetrahedral element that shares 3 vertices with the original tetrahedron.
Going through the source code, I thought I should start with bmesh_class.h and add (next to the BMVert, BMEdge, BMFace) a new element type BMVol to add the new volumetric element there. Does that seem like the right way to start? Any quick hints to pieces of code I should look at would be greatly appreciated! Thanks! Iman _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
