I added a Todo task for the game engine categories now so I don't forget: http://developer.blender.org/T37522
On Mon, Nov 18, 2013 at 5:33 AM, Brecht Van Lommel <[email protected]> wrote: > On Mon, Nov 18, 2013 at 1:34 AM, Mitchell Stokes <[email protected]> wrote: >> Another thing, do we need an "OpenGL Error" task type when we have an >> "OpenGL/Gfx" project tag? > > The OpenGL Error tracker used to collect bugs in graphics drivers or cards: > http://wiki.blender.org/index.php/Dev:Doc/Tools/Phabricator#Tasks > > Personally I don't mind having them as closed tasks in the OpenGL/Gfx > project, as I expect no one was browsing that OpenGL Error tracker > anyway, so if no one objects I can change that. > >> On Sun, Nov 17, 2013 at 4:31 PM, Mitchell Stokes <[email protected]>wrote: >> >>> We appear to have lost our categories for the BGE bug tracker. We used to >>> have categories such as animation, rendering, physics, logic, audio, etc. >>> Now we just have a mess of "BGE bugs." Also, is there a way to get an idea >>> of how many bugs there are? When I'm in Maniphest, it just tells me how >>> many bugs are being displayed on the page. > > We don't have an easy way of per-project categories in Maniphest, > because you can assign multiple projects to tasks and there's no > functionality for per-project fields builtin. For the rest of Blender > we turned categories into projects to correspond to the module teams. > > I'd like to have a way to show custom fields depending which projects > are assigned but that doesn't exist at the moment and seems reasonably > complex to add so it might take me a while to get to that, but could > be done if depend on that a lot. The immediate workaround is for you > to save custom queries with e.g. Contains Text = "Category: Physics", > if you tend to look at particular types of bugs often. Another quick > solution I could do is to add more projects like "GE Physics" and tag > the bugs with those. How much time I spend on this depends a bit on > how important this is to you. > > For the bug count, we will add some way to see that, the workaround > for now is just go the next page and do 100+91 = 191 open game engine > bugs. > http://developer.blender.org/T37436 > > Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
