Some of you may have seen my 11 year old son Andrew present his "Marble Factory" at Blender Conference 2013 in Amsterdam last month.
http://youtu.be/XA_715Fd7so?t=5m38s What you may not know is that initially, the animation didn't work properly because of a limitation in Blender where the motion of static objects in the game engine (i.e. objects moved by logic bricks) is ignored even if recording is enabled via Game>Record Animation. Luckily I was able to develop a patch to fix the issue, but unfortunately the patch has been languishing for months in the tracker without any attention. http://developer.blender.org/T35183 How can I expedite the process of getting this patch accepted and merged? The latest patch is blender-static-animate-3.patch and has been freshly rebased to 2.69 (and merges cleanly with master as well). The Marble Factory animation is here: http://youtu.be/I__iUXl7iNc Basically the whole animation would be impossible without this patch, because nothing would move except the marbles and the camera. All of the moving non-marble objects are static objects animated by logic bricks, and Blender will not record the animation for these objects without the patch. Thanks, James On 01/05/2013 03:32, Dalai Felinto wrote: > Hi James, > Could you upload the patch in the blender tracker? > http://projects.blender.org/tracker/?atid=127&group_id=9&func=browse > > It's better to discuss eventual changes there > (and an example file there would help as well). > > My only concern with the patch (and we are better off discussing that in > the tracker) is that I would probably have a m_animate property > (instead of objprop.m_static_animate). > This way we don't need to check IsDynamyc() inside RecordAnimation(). > > That also means that if you have a dynamic object and temporary disable its > Dynamics (via logic bricks) the object will still has its movements > recorded, which I think it's reasonable (it may already happen, not sure if > the actuator affects the result of IsDynamic() - too late now for me to > check the code ;). > > Nice video by the way. > > Thanks, > Dalai > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
