Hi, I've been trying to implement wayland support for ghost [1]. While implementing fullscreen support, I noticed that the gears test application often crashes when switching back to the normal mode.
This is what happens: * I press 'F' key and a new window is created and goes fullscreen. * The window is displayed fullscreen. * Wayland periodically sends me 'redraw' events. * Everytime I receive a 'redraw' event from wayland, I push an 'WindowUpdate' event. * When I press 'F' again, the key event is pushed to the event queue. * I receive a 'redraw' event from wayland, then I push an 'WindowUpdate' event. * The 'F' key event is dispatched and the fullscreen window is destroyed. * The 'WindowUpdate' is dispatched, but the event now carries an invalid window object. * Eventually the application crashes. So, what happens to pending events when the Window is destroyed? If I understood correctly, the events remains on the event queue, but I think I am missing something here. Ideas? [1] https://github.com/walac/blender-wayland -- Best Regards, Wander Lairson Costa _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
