@Campbell Barton: Thank you very much for your advice.
I made data converter in python. It was displayed as reported when I changed Armature type when I checked it because there was unjust processing. Because I had not watched such a phenomenon in the past, I reported it. I do not intend to use this intentionally. In addition, I thank for having advised me to do appropriate inspection for scaling. PerfectionCat ----- Original Message ----- >From: Campbell Barton <[email protected]> >To: [email protected] >Date: 2013/12/13, Fri 12:31 >Subject: [developer.blender.org] [Changed CC] T37798: Flip is drawn when I >give scale of Bone a negative value with POSE mode. > >campbellbarton added a subscriber: campbellbarton. >campbellbarton added a comment. > >replied on the ML. > > >---- > >We had a bug report recently where the same effect happens if the >camera has a negative scale. > >This could be detected (is_negative_m4), to draw it correctly, Since >we already do this with objects. > >However negative scaled bones are likely to cause problems elsewhere, >IMHO its OK to have slightly odd drawing as a hint that you do >something really unsupported (or at least likely not to work as you >would want). > >For example (assuming you wanted a flipped bone) constraints >CopyRotation and TrackTo, will remove flipping. > > >---- > >I think this could be left as-is, like we do for negative scaled cameras. > >TASK DETAIL > http://developer.blender.org/T37798 > >To: campbellbarton >Cc: sindra1961, campbellbarton > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
