Hi everybody, In a follow up to a recent thread about if Blender on Android is still alive I have been looking for the code in the swiss cheese branch.
It's a bit fuzzy what the status is currently but I was thinking the code must contain a openGL ES compatible implementation. So this code should be compilable on a regular (linux) machine with an ES compatible video chip. If this is doable an implementation of the BGE should be very simple on for example the RaspberryPI. So I installed libgles on a debian machine (apt-get install libgles2-mesa-dev). I checked out the swiss cheese branch and tried to compile it with the added cmake options: WITH_PLAYER: ON WITH_GLES: ON It stops on: w.h:39:22: fatal error: GL/realgl.h: No such file or directory #include REAL_GL_MODE Apparently I'm missing some files... Does anybody have any experience with this and could perhaps have better insight into getting the ES rasterizer running? An android port would be interesting but harder than just running the BGE on arm devices with an ES video chip. Having a working ES implementation would be a first step to an Android implementation. And a RaspberryPI would be good device to target for developing a GLES rasterizer. Rg, Arnaud -- w: http://www.sphaero.org t: http://twitter.com/sphaero g: http://github.com/sphaero i: freenode: sphaero_z25 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
