Yes my mistake, sorry for that.
On Wed, Jan 22, 2014 at 7:20 PM, Dalai Felinto <[email protected]> wrote: > Hey Lukas, (and others) you may want to skip a line next time between > the git log "subject" and the rest of the message. Otherwise git > considers it all part of the 'headline'. > > cheers, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2014/1/22 Lukas Tönne <[email protected]>: > > Commit: c24a23f264d2c7001c61ca6e11c66b8c372e1d2a > > Author: Lukas Tönne > > Date: Wed Jan 22 16:26:09 2014 +0100 > > https://developer.blender.org/rBc24a23f264d2c7001c61ca6e11c66b8c372e1d2a > > > > Fix for particle emission bug, reported on IRC by Thomas Beck > > (@plasmasolutions): When the particle emitter is parented to a fast > > moving object, the emission locations will not be interpolated over > > subframes. This works if the particle emitter is animated itself. > > Particle system evaluates the emitter location for each subframe, but > > has to do this for the parent objects as well to get reliable results. > > > > =================================================================== > > > > M source/blender/blenkernel/intern/particle_system.c > > > > =================================================================== > > > > diff --git a/source/blender/blenkernel/intern/particle_system.c > b/source/blender/blenkernel/intern/particle_system.c > > index 37ca502..6c2a42d 100644 > > --- a/source/blender/blenkernel/intern/particle_system.c > > +++ b/source/blender/blenkernel/intern/particle_system.c > > @@ -1974,10 +1974,10 @@ void reset_particle(ParticleSimulationData *sim, > ParticleData *pa, float dtime, > > /* we have to force RECALC_ANIM here since > where_is_objec_time only does drivers */ > > while (ob) { > > BKE_animsys_evaluate_animdata(sim->scene, > &ob->id, ob->adt, pa->time, ADT_RECALC_ANIM); > > + BKE_object_where_is_calc_time(sim->scene, ob, > pa->time); > > ob = ob->parent; > > } > > ob = sim->ob; > > - BKE_object_where_is_calc_time(sim->scene, ob, pa->time); > > > > psys->flag |= PSYS_OB_ANIM_RESTORE; > > } > > @@ -5076,10 +5076,10 @@ void particle_system_update(Scene *scene, Object > *ob, ParticleSystem *psys) > > if (psys->flag & PSYS_OB_ANIM_RESTORE) { > > while (ob) { > > BKE_animsys_evaluate_animdata(scene, &ob->id, > ob->adt, cfra, ADT_RECALC_ANIM); > > + BKE_object_where_is_calc_time(scene, ob, cfra); > > ob = ob->parent; > > } > > ob = sim.ob; > > - BKE_object_where_is_calc_time(scene, ob, cfra); > > > > psys->flag &= ~PSYS_OB_ANIM_RESTORE; > > } > > > > _______________________________________________ > > Bf-blender-cvs mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
