Hi, maybe it would be a good idea create a "z-index" control for 2D shapes that are in the same plane, to manage the correct rendering (two Shapes can have different material). This would be also a good tool to develop toon style.
regards El 27/01/14 16:28, Campbell Barton escribió: > This is currently using scanfill to create a mesh which is then > rendered by `source/blender/blenkernel/intern/mask_rasterize.c`, > (basically renders geometry in 2d) > > 2d curves have the same problems with overlapping splines, > > To support this we could pre-process the curves before filling, I'll > try check on adding this in the next 2-3 weeks, perhaps this can be > made to fix the annoyance with 2d filled curve objects too. > > On Tue, Jan 28, 2014 at 1:36 AM, xglasyliax . <[email protected]> wrote: >> Regarding the mask curve overlap oddity: >> >> Does the drawing of the base part of the mask still use the code I did >> pre-Tears of Steel, or did a new base rasterizer come along with the >> triangle based feather code? >> >> Sorry don't have sources accessible at the moment to check for myself. :( >> >> >> 2014-01-26 Tamito KAJIYAMA <[email protected]> >> >>> Hi, >>> >>> > - Tamito works on Freestyle textured strokes: >>> >>> The proper URL on this is the following: >>> https://developer.blender.org/T38327 >>> >>> The contributor of the code is Paolo Acampora, who had one of the >>> best talks (according to Ton) in the last Blender conference: >>> http://www.youtube.com/watch?v=ssd4ZNNpY-s >>> >>> Best regards, >>> >>> -- >>> KAJIYAMA, Tamito <[email protected]> >>> >>> >>> On 27/01/2014 01:22, Ton Roosendaal wrote: >>>> Hi all, >>>> >>>> Here's the notes from today's meeting in #blendercoders, >>> irc.freenode.net. >>>> 1) Blender 2.70 projects >>>> >>>> - Current schedule (not changed since last week) >>>> http://wiki.blender.org/index.php/Dev:Doc/Projects >>>> >>>> - Tabs! Jonathan Williamson summarised status of tabs. After lots of >>> discussion throughout the week seems many people can agree on a couple >>> things: >>>> 1) tabs should be workflow based when possible. >>>> 2) user should switch tabs minimally. >>>> 3) panels within tabs should fit nicely on a 1080p monitor. >>>> >>>> He also updated tab doc, showing the larger picture for other UI work >>> too: >>>> http://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/Tab-Interface >>>> >>>> One of the most complex ones, Editmode tabs review: >>>> https://developer.blender.org/T37568 >>>> >>>> Meeting agrees with moving on adding tabs (following current design >>> proposal) in 2.70. >>>> - Tamito Kajiyama had positive feedback from core Freestyle users about >>> the new Python API for Freestyle - which will break older scripts. Goes to >>> 'git master' this week. >>>> - Jonathan Williamson's keymap project (a new choice next to maya/max >>> etc): >>>> Question: is this acceptable to add in BCon3 still? Might be better >>> 2.71? Final answer next week. >>>> https://developer.blender.org/T37420 >>>> >>> https://docs.google.com/document/d/1cXzHJgkIPEXIkXBGSJmI29_AVY_xliI9-TpKmLKxv_8/edit#heading=h.mcrqhsmmkmba >>>> 2) Other projects >>>> >>>> - Sebastian Koenig shows error in mask rasterizing when mask-curves >>> overlap. Anyone around to solve this well? >>>> http://cl.ly/image/1g2f2q0v0m3f >>>> >>>> - Tamito works on Freestyle textured strokes: >>>> https://developer.blender.org/T37420 >>>> >>>> >>>> >>>> -Ton- >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
