On 02/06/2014 08:44 AM, Patrice Gmail wrote: > In > Blender we need repeatable randomness, in the sense that the same > file should produce the very same pseudo-random result. The trick to doing this is to set the random number generator seed to a know value. After that, you get a repeatable sequence of random values.
In Old Blender, there was a script (Scatter? Throw?) that randomly placed objects around a scene. My intuition tells me you are trying to push the array modifier beyond what it was meant to do. The problem you describe with randomness in more than one dimension is a sign of this. But being able to randomize the position and rotation of a set of objects (or copies of objects!) seems like a very useful thing. S. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
