Hi; I have 3 ideas about the Vertex Groups panel. Before i go into the details: i can work on the implementation of these features if they get accepted. In that case i will create tasks for each accepted feature and assign myself... just to be clear here :)
1.) Add an option "autoselect": =============================== When this option is disabled all keeps is as it is now. When the option is enabled, then selecting a vertex group from the list will automatically select all associated verts of that vgroup and deselect all other verts. This option would allow to quickly step through vertex groups and inspect their content visually. Right now we have to: - select vgroup - deselect all verts - Select the vgroup verts Note: the auto select would only apply when a vgroup is selected (by click on its list entry). So you still can select/deselect verts in the 3d view and Assign/Remove/Select/Deselect selection from the active vgroup. 2.) Select a vgroup also selects active bone: ============================================= When the assigned armature is in pose mode, then selecting a vgroup should also select the associated bone (if the vgroup is bone related). Right now selecting a bone weight group on the Vertex Group List does not change the active bone. Imo this is rather confusing. 3.) Select multiple vgroups: ============================ The idea is to be able to select multiple vgroups (the last selected vgroup is always the active vgroup). Then all operations could be performed on all selected groups. The most prominent operation: Delete selected ;) Right now when i want to remove a couple of vgroups in a row, then i have to select each of them, then delete it one at a time. 4.) Add a Falloff parameter for "Automatic weight from Bones" ============================================================= Right now automatic weight from Bones is fully automatic with no possibility to adjust the calculations. However sometimes it would be good to adjust the distance of influence in certain cases. So the idea is to add an influence slider to the Operator Panel that would define a falloff distance. Actually this could possibly be combined with "Weight from Envelopes" but i am not sure if that would work well. ============================================================= I hope i could explain well what the features are supposed to do. Thanks for any feedback cheers, Gaia _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
