Hi guys! I'm writing to let you know we have finally released Godot as open source, MIT licensed at:
http://www.godotengine.org How can we work together to make the workflow between Blender and Godot as smooth as possible? Given Blender could never achieve proper Collada support, we have our own Collada python export plugin for Blender (in the tools/export directory of Github), but we don't keep it up to date with new versions so it may not currently work. Also I'm not sure if it's done the right way, so help with that would be very appreciated. Cheers! Juan Linietsky _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
