Distortion controls would be great, but as Sergey mentions this should ideally be part of a system where you can have the same type of distortion in compositing, tracking and rendering rather than different settings for rendering. There is the patch to load such distortions from files, but there is no standard file format for this, so that makes it a specialized feature that few people would use. If someone wants to add distortion then I'd first like to understand the design for how it fits into compositing and tracking rather than having two systems that we need to unify later.
The bokeh image you can kind of do with a plane in front of the camera but it's more noisy than it could be. It seems reasonable to support this (though I'm not so sure about node control, images and image sequences would be fine). On Thu, Feb 13, 2014 at 11:36 PM, ertuqueque <[email protected]> wrote: > Hi, I'm not sure if this is the right place for this proposal/discussion or > if the Cycles mail list would've been better, but I'd like to propose a > couple of feature/parameters for the cameras in Cycles. I'm posting a link > (Google Drive) to a short PDF I prepared with the proposal and interface > mockups. > > https://drive.google.com/file/d/0B9-4MQo-2HDqUVJvWmg2bEJTd1k/edit?usp=sharing > > Thank you in advance. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
