Posted too soon, heres a more comprehensive answer on ways to deal with this problem: http://blender.stackexchange.com/a/651/55
On Sun, Feb 16, 2014 at 12:08 AM, Campbell Barton <[email protected]> wrote: > Theres a user preference that does something similar to this, see: > Interface -> View manipulation -> Auto Depth > > On Sat, Feb 15, 2014 at 9:30 PM, Crs Mrn <[email protected]> wrote: >> Hi. In Blender, the camera has a zoom limit. As you zoom, the pan and zoom >> speed is lower, until you realise that you can't zoom or pan anymore. I >> have a proposal on how to solve this: in Unity terms- a raycast. >> So, the camera emmits a raycast, that hits a surface. If the lenght of >> the raycast is smaller, the zoom and pan speed is automaticly lower. If the >> raycast is longer, the reverse. The raycast could not be just a straight >> line, it could be some sort of cone, so, if an object is very far away, it >> would be easier to hit it. >> I think this would very well solve the problem in which camera gets >> stuck, without resetting the view. The raycast could also be limited to >> current selected object. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
