David, about one of your first commentaries: I think Adjustment Layers should not have Trim options, since they have no input data to be cut.
Like Multicams, they have their own Start and Length options, then we can to use them to change the strip time. It's confusing how the Trim options that already exist for Adjustment Layers (or Multicam) behave: if you press K (soft cut), Trim (soft) values will not be changed, just Start and Length. If you drag the initial and final handlers of the strip, the same happens. But if you type manually the Trim values, you get something very weird: changing Start Trim makes the Start Frame change (different behavior from any other strip type); changing End Trim left the strip with Length=1 instantly. This way I believe effect strips that are not constrained by a input track, like Multicam and Adjustment layer should not have Trim options, since their time can be changed by Start and Length values, and Trim seems to behave in an unexpected way. What do you think? On Wed, Feb 19, 2014 at 8:05 PM, Paulo José Amaro <[email protected]> wrote: > Thank you, David! :-) I'll submit my proposal there. > > > On Wed, Feb 19, 2014 at 7:59 PM, David McSween <[email protected]>wrote: > >> Have you tried adding this proposal to the bf function list? >> http://lists.blender.org/mailman/listinfo/bf-funboard >> Perhaps the ui team will see it there. I know they have their hands full >> with other tools though. >> Hi Carlos! >> >> Thank you for the kind words. I don't use very often the another options >> of >> Jump To Cut, but I maybe you could help me to know which situations their >> use is most frequent. I'm sure this deserves a better investigation, this >> addon seems to be very helpful, and not only for what I'm usually doing. >> >> About the new development of the VSE, I did know nothing about it, and I'm >> really excited now you've said. Please, let me know more about it (any >> link >> is welcome). >> >> I'm completely open to adapt my proposal to follow the current >> development. >> For the matter of fact, I'm very happy to know there's already a new >> development in this area! :-D >> >> Thanks for offering your help, it's very appreciable. >> >> >> On Wed, Feb 19, 2014 at 4:16 PM, Carlos Padial <[email protected] >> >wrote: >> >> > Hi paulo jose. >> > >> > I think yours is a great proposal on the VSE, and also a clever >> > presentation for a complex issue. >> > >> > I also think some of the tools from jump to cut (the navigation ones) >> > should be accesible in some kind of navigation panel, maybe something >> > similar to the lower secction of the tool panel in the 3dview... >> > >> > I guess there is probably a conflict between the new development of the >> VSE >> > and your idea, but I hope it can be implemented as we await the new >> VSE... >> > >> > please, let me know of your progress on this topic. I would like to help >> > in any >> > way I can. >> > >> > >> > >> > -- >> > Carlos Padial >> > surreal.asturnazari.es >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> >> -- >> *Paulo José O. Amaro* >> *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com* >> *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces >> web, CSS3, HTML5, Javascript, Wordpress e padrões web. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > *Paulo José O. Amaro* > *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com* > *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces > web, CSS3, HTML5, Javascript, Wordpress e padrões web. > -- *Paulo José O. Amaro* *Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com* *Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces web, CSS3, HTML5, Javascript, Wordpress e padrões web. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
