There is a bit of a problem, where anyone working on blender's UI who
doesn't have access to a retina display can't easily test how blender
will look (higher DPI isn't exactly the same thing).

For testing the new tabs draw correctly at different pixelsize values,
I used this patch on X11,
http://www.graphicall.org/ftp/ideasman42/PIXELSIZE_SUPPORT_X11.diff

Its handy since you can set to 4, and anything that fails to scale is
very obvious.

Not suggesting it should be committed, only useful for others testing
and working on Blenders UI.

Any reason not to expose pixelsize as a command line argument or
user-preference?

On Mon, Feb 24, 2014 at 7:12 AM, Paulo José Amaro <[email protected]> wrote:
> If you can't read the screen, open this file with Blender and type ALT + P
> http://www.pasteall.org/blend/27032
>
> Then you'll be able to read the screen. To make it permanent go to File >
> User Preferences > button  "Save User Settings" at the bottom of window.
>
>
> On Sun, Feb 23, 2014 at 4:58 PM, Thomas Dinges <[email protected]> wrote:
>
>> File -> User Preferences
>> Go to the "System" tab there, and increase the DPI.
>>
>> Am 23.02.2014 20:49, schrieb Jochen Schmitt:
>> > On Sun, Feb 23, 2014 at 04:08:04PM +0100, Ton Roosendaal wrote:
>> >
>> >> Just set the DPI in user pref to very high.
>> >> In mac retina we also draw lines then with 2 pixels, that's not
>> supported yet.
>> > Thank you for your answer. It may be nice, if you can explain me, how
>> > I should do set settings when the font is so small that I can't read
>> > the letters on the screen?
>> >
>> > Best Regards
>> >
>> > Jochen Schmitt
>> > _______________________________________________
>> > Bf-committers mailing list
>> > [email protected]
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>
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>
>
>
> --
> Paulo José O. Amaro
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-- 
- Campbell
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