Hi Devs! :) I've just seen the following video: http://www.youtube.com/watch?v=ianMNs12ITc
which shows nice viewport performance. Then, the sudden idea comes to my mind, and I'm curious if it will be possible to implement in Cycles. However, it is not related directly to the video. The idea is the following: during viewport updates, after we rotate/move/change scene (even smallest part) there is the whole picture recalculated again, causing quite a huge noise for a short time. What if we SLOW down this upgrade viewport process a bit, by hiding the first coarse noise? So, maybe it will be possible to introduce a way of partial updates, or a kind of hierarchic updates, where the screen will remain in it's previous form, and only the mostly changed pixels will be drawn on top of the previous one? I'm sure you'll better know what is possible and what will be good for viewport efficiency, so I let this idea to lay down before you, and I'm curious what will you say! Thank you for all your hard work! best regards! Piotr Arłukowicz, PhD University of Gdańsk, Faculty of Mathematics, Physics and Informatics Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121 phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao Also: Polish Blender Course: http://polskikursblendera.pl/ [PL] _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
