Ah, you replied in another thread :) Will add to the final release.
On Sat, Mar 15, 2014 at 6:30 PM, Sergey Sharybin <[email protected]>wrote: > Hey Lukas. Shall we add this to 2.70 release? > > > On Sat, Mar 15, 2014 at 3:40 PM, Lukas Tönne <[email protected]>wrote: > >> Commit: caf5d90fb07d2aee5cdb49635ec726ae22df6c78 >> Author: Lukas Tönne >> Date: Sat Mar 15 10:24:07 2014 +0100 >> https://developer.blender.org/rBcaf5d90fb07d2aee5cdb49635ec726ae22df6c78 >> >> Fix T39189: Node editor Map Uv requires an scale node to work. >> >> This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b >> The UV coordinates read from the UV input must be scaled by the Image >> input size instead of the UV input size. >> >> Also now this node uses the UV input resolution instead of the Image >> resolution, since this is what determines the available resolution. The >> image is EWA-sampled anyway, it's resolution does not have a direct >> impact. >> >> =================================================================== >> >> M source/blender/compositor/operations/COM_MapUVOperation.cpp >> >> =================================================================== >> >> diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp >> b/source/blender/compositor/operations/COM_MapUVOperation.cpp >> index 292f073..87ad1d6 100644 >> --- a/source/blender/compositor/operations/COM_MapUVOperation.cpp >> +++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp >> @@ -29,6 +29,7 @@ MapUVOperation::MapUVOperation() : NodeOperation() >> this->addOutputSocket(COM_DT_COLOR); >> this->m_alpha = 0.0f; >> this->setComplex(true); >> + setResolutionInputSocketIndex(1); >> >> this->m_inputUVProgram = NULL; >> this->m_inputColorProgram = NULL; >> @@ -84,8 +85,8 @@ bool MapUVOperation::read_uv(float x, float y, float >> &r_u, float &r_v, float &r_ >> else { >> float col[4]; >> m_inputUVProgram->readSampled(col, x, y, COM_PS_BILINEAR); >> - r_u = col[0] * width; >> - r_v = col[1] * height; >> + r_u = col[0] * m_inputColorProgram->getWidth(); >> + r_v = col[1] * m_inputColorProgram->getHeight(); >> r_alpha = col[2]; >> return true; >> } >> >> _______________________________________________ >> Bf-blender-cvs mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs >> > > > > -- > With best regards, Sergey Sharybin > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
