Hi Jason, merging EGL/GHOST part of the branch sounds like a good first step and am interested to help out with review+testing. GHOST_Context could be good too (IIRC was mix of globals and using context of first window).
2.70 release has been dragging on a bit and we still check new reports in case they're regressions, in next month I think its reasonable to have this reviewed and ready for master (assuming no large blocking issues). I recall glew was an issue with using to EGL, would merging your branch bring in eglew too? On Fri, Mar 14, 2014 at 7:37 PM, Jason Wilkins <[email protected]> wrote: > I think we can integrate the changes to Ghost that are in viewport-fx after > they have been reviewed and ported to X Windows and OSX. > > I factored context management into its own class GHOST_Context so that > different GHOST_Window implementations can share context types (egl in the > first case) and use different context types (egl and wgl in the first case) > > I also did a lot of rewriting of the windows context creation process to > make the whole process of getting an extended context more clear. > > > I'd like to set a deadline for having a patch ready to review based on how > busy any potential reviewers are and how soon we could move to get this > integrated. > > I'd wait until I had things ported to the other OSes but I'd like the > design of the windows version looked at before I tackle the rest. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
