Hi, For the new code that displays meshes in texture paint for gsoc, I will need access to the material at gpu buffer build time. This in turn requires access to the object, since the code only has access to the derived mesh.
Is there some way to get it? I can only see getting this through GPUMaterialState but I'm not sure if such a way is nice due to using a global variable. I see we also have some other uses of global variables such as Gtexdraw. Maybe adding an extra Object pointer to the derived mesh would help here? Access to the Object would solve some other nice stuff we have, such as allocating MAXMAT arrays on the stack at GPU buffer creation time. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
