Hi Stefano, A good first step is to provide a collada example (or a numnber of examples) in our tracker, so things are reported and we can have a reference for testing.
Same I would do for fbx files - same characters/animations preferably. Then also report on which software can be used to read these files properly? FBX is getting much more attention now than Collada. Might be a closer target to get done. -Ton- -------------------------------------------------------- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 18 Apr, 2014, at 18:52, Stefano Corazza wrote: > Dear BlenderDevs, > > Here is long term Blender partner Mixamo speaking, with over 200,000 > users among which Blender users is one of the largest groups. > > At the moment he #1 issue with Blender for game development and > animation is non-native importing of assets. We get a lot of complaints. > In fact Collada 1.4.1 importer still has a major limitation: it does not > support multiple meshes/bind poses, which affects a large portion of > characters. > > Here a test case where Blender simply crashes: > https://developer.blender.org/file/info/PHID-FILE-2kleiwpxahd6to6lac5y/# > > As FBX import is not an option at the moment (no support for animation) > we would bring this up to your attention and hopefully escalate as it > has been broken for a long time and many many people are complaining > about it. Happy to provide more test cases and to test the fixes. > > Thanks!!! > > Stefano > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers