I agree. I also voted for Cursor Depth to be Off by default. +1 for adding Cursor Depth toggle in the 3d View (in the 3d Cursor panel, in Properties sidebar, off by default).
Cheers PLyczkowski > patrick boelens <mailto:[email protected]> > 15 maja 2014 16:30 > Hey everyone, > > I hope I'm not beating a dead horse here, but I'd like to take this > opportunity to quickly address the default option for "Cursor Depth" > (On), as well as the bigger topic of this mail which is a design > guideline proposal (for the UI team?). > > It seems the Auto Perspective option was disabled due to it being > frustrating for users. Two of the reasons gives in the Task [1] are: > > " > * Blender is trying to make decisions for the user, this is OK as an > opt-in for users who like, but I think we shouldn't try to > second-guess user actions by default > > * Its really annoying when it does _NOT_ do what you want, and we got bug > reports from users who wonder why their view ortho/perspective is > changing > " > > These are the same reasons I cited for my dislike of having Cursor > Depth on by default. Now I won't get into substantial arguments with > this again - we've been down that road - but I would like to openly > wonder if we could adopt this as part of the Blender design paradigm. > > "This" referring to: "Keeping control in the hands of user as much as > possible and, by extension, trying to limit Blender (second-)guessing > what the user wants to do." > > Don't get me wrong, Blender gets a lot of things right. But when I > click to position my 3D cursor in the center of the scene, I expect it > to go there, not on top of the default cube's surface. Likewise with > the auto perspective, which many people found annoying as well. > > I think the biggest problem with this kind of "predictive behaviour" > is it only makes sense in some cases, and when it doesn't it can feel > like an obstruction. Hence my proposal to try and keep this in mind > for the future when implementing predictive features like this. > > On a side-note, I am aware a lot of people agreed the Cursor Depth > option should be moved to a toggle button in the 3D View footer (I > might give this a go soon if nobody else wants to pick it up; sounds > like a fun, relatively easy thing to put in), but I thought this would > be a good opportunity to bring up this topic regardless. > > Hope I didn't step on anyone's toes and thanks for reading! > > Cheers, > Patrick > > [1] https://developer.blender.org/T40153 > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > William Reynish <mailto:[email protected]> > 18 listopada 2013 17:04 > billrey created this task. > billrey added subscribers: billrey, brecht, carter2422, venomgfx, > andrewprice, d-medvedev, hjaarnio, dingto, oenvoyage, plyczkowski. > billrey added a project: User Interface > billrey set Type to Bug. > > TASK DESCRIPTION > **Continuous Grab:** ON > This makes it possible to freely drag number values even if the value > is close to the edge of the screen. > Also fixes issues with the number fields where they exponentially > loose precision the more you drag them. > (This was previously left off by default because of an issie with > Wacom tablets on OSX that is now fixed.) > > **Compute Device**: CUDA > (Makes sure CUDA-acceleration happens by default) > > **Window Draw Method**: Overlap > This means that the content of views don't move around when you enable > Tool (T-key) or Region (N-key) panels. > > **Auto Perspective**: ON > Most of the time when switching to a side view or top view, you'd want > it to be orthogonal. > > Any others? > > TASK DETAIL > http://developer.blender.org/T37518 > > To: billrey > Cc: billrey, brecht, carter2422, venomgfx, andrewprice, d-medvedev, > hjaarnio, dingto, oenvoyage, plyczkowski > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
