Hi Julius, Have you tried using nvidia-prime or bumblebee? I haven't tried opensubdiv branch yet, but i'v used bumblebee to activate my gpu. On May 22, 2014 4:32 AM, "Julien Duroure" <[email protected]> wrote:
> My active graphic card is Intel Ironlake Mobile ( and Nividia GeForce GT > 420M, but not active for now : optimus using PRIME ) > I used CPU for backend, so I don't know if it matters. > > Regards, > > Julien > > > On Wed, May 21, 2014 at 11:18 PM, Sergey Sharybin <[email protected] > >wrote: > > > Which graphics card you've got and and which compute backend you're > using? > > > > > > On Wed, May 21, 2014 at 10:49 PM, Julien Duroure > > <[email protected]>wrote: > > > > > Hi all, hi Sergey, > > > > > > I just compiled opensubdiv-modifier branch on my linux system ( ubuntu > > > 14.04 64bits) > > > Compilation is OK, but I have a segmentation fault when I try to add > > > modifier to default cube. > > > > > > > > > gdb is not very verbose : http://www.pasteall.org/51799 > > > neither blender.crash.txt : http://www.pasteall.org/51800 > > > > > > Do you know what can cause this ? > > > > > > Regards, > > > > > > Julien > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > -- > > With best regards, Sergey Sharybin > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
