@Jakup

I remember your thread. Your modifier could be a great addition as well. I 
believe that it has uses beyond motion graphic needs or fancy trendy animation. 
At this point I am not sure how we can merge both into a single thing. Please 
feel free to let me know what your thoughts on the issue of integration. And if 
you have a patch page where I can also see the code, that would be great. 

@List
After going through the discussions here are my take on the general issue of 
morphing/shaping need

* We definitely need a stack based morph controller
--> This could be my modifier (I am going to refer the original post for actual 
details. MTM does not try to be SK or be a  SK replacement)
--> Some another modifier
--> Revamp  the existing SK system to achieve some of that

* It would be nice to have some kind of shape transforming ability between 
arbitrary topologies/shapes.
--> I feel like this should be the repsonsibility of the Shrinkwrap modifier, 
so we might need some additional work in that modifier
--> Jakup`s modifier might achieve that, however the way it seems to work might 
not be suitable for all usage cases


cheers

kursad
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to