@Jakup I remember your thread. Your modifier could be a great addition as well. I believe that it has uses beyond motion graphic needs or fancy trendy animation. At this point I am not sure how we can merge both into a single thing. Please feel free to let me know what your thoughts on the issue of integration. And if you have a patch page where I can also see the code, that would be great.
@List After going through the discussions here are my take on the general issue of morphing/shaping need * We definitely need a stack based morph controller --> This could be my modifier (I am going to refer the original post for actual details. MTM does not try to be SK or be a SK replacement) --> Some another modifier --> Revamp the existing SK system to achieve some of that * It would be nice to have some kind of shape transforming ability between arbitrary topologies/shapes. --> I feel like this should be the repsonsibility of the Shrinkwrap modifier, so we might need some additional work in that modifier --> Jakup`s modifier might achieve that, however the way it seems to work might not be suitable for all usage cases cheers kursad _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
