https://youtube.com/watch?v=bR_j75khae8 here is a video of the issue in game, On Jun 1, 2014 8:55 AM, "Jacob Merrill" <[email protected]> wrote:
> This is not a bug, so I don't know where to put this... > but in the game engine, when compound parenting physical shapes, the > physics bounds are perfect, however the origin and mass of the parent shape > do not shift, this is the last thing holding my team back, as we are using > dynamically assembled 3d logic nodes in game. > > Thank you for all of the amazing work! > > I just found that I already know C++ or close to it from Quake 1, and LSL > so I would be happy to help, I just have been having a hard time getting > blender to build, I could use a mentor getting up to speed. > On Jun 1, 2014 8:48 AM, "Ton Roosendaal" <[email protected]> wrote: > >> Hi all, >> >> Here are the notes from today's meeting in irc.freenode.net >> #blendercoders. >> >> 1) Upcoming Blender 2.71 release >> >> - Tracker bugs: still 185 open, but probably over 50 were closed in past >> week. There's a whole lot of activity there now! >> >> - Get the 2nd testbuild here: >> http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.71/ >> >> - Meeting agrees to wait a week for the release (at least). All efforts >> to testing & fixing! >> >> 2) GSoC >> >> - Students are getting started now, but things are a bit fuzzy still. >> They will get a reminder to make sure their project proposals, design docs, >> planning and midterm deliverables are being approved and endorsed as widely >> within the shortest possible time. >> >> - OpenNurbs library (to read nurbs files from Rhino) is 70 MB (before >> linking). Student Jonathan deWerd will check if this can be stripped. Most >> of all he should check what (advanced) level of tessellation (display, >> render) is supported in nurbana or brl-cad. >> >> - Ines Almeida (game engine fixes) has been busy with other work still, >> but next week she'll start. First goal is meeting with the other GE devs to >> get a good understanding of priorities, and which bugs can go to the 'todo'. >> >> 3) Other Projects >> >> - Faster blur for compositor: >> https://developer.blender.org/D564 >> >> - Sergey Sharybin will submit OpenSubdiv fixes to Pixar: Cuda for dynamic >> loading >> https://github.com/Nazg-Gul/OpenSubdiv/tree/cuda-dynload >> >> - Lukas Treyer is working on a full recode and upgrade of DXF import in >> Blender: >> https://bitbucket.org/treyerl/io_import_scene_dxf >> >> Thanks, >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation - Producer Blender Institute >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
