Hi all

I'm new to the blender dev community and would like to help out by
improving blender's physics sim tools.

>From reading the wiki, it looks like there's a need for a particle
polygonizer tool which produces surface meshes from particle systems. I'd
like to implement this if no one is currently working on it.

FYI here's a reel of some of my previous graphics R&D projects:
https://vimeo.com/65486890

Cheers
Matt
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to