Hi all I'm new to the blender dev community and would like to help out by improving blender's physics sim tools.
>From reading the wiki, it looks like there's a need for a particle polygonizer tool which produces surface meshes from particle systems. I'd like to implement this if no one is currently working on it. FYI here's a reel of some of my previous graphics R&D projects: https://vimeo.com/65486890 Cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
